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Terragen classic erosion
Terragen classic erosion





terragen classic erosion
  1. #Terragen classic erosion code
  2. #Terragen classic erosion download

ReliefTerrainEditor:OnInspectorGUI() (at Assets/ReliefPack/Editor/ReliefTerrain/ReliefTerrainEditor.cs:270)ĭetail tex 0 size=512 while detail tex 4 size=128 ReliefTerrainEditor repareAtlases(Int32) (at Assets/ReliefPack/Editor/ReliefTerrain/ReliefTerrainEditor.cs:4673) UnityEngine.Texture2D:GetPixels(Int32, Int32, Int32, Int32, Int32) I get these errors when i change the tile size: So something must be interfering outside of RTP and Terrain composer since it works in the basic scene. Whether I put 3 or 300 i get the same tiny tiling on the terrain. Thats what was confusing me because I was changing size and i was always seeing this tiny tiling. I think RTP sets the terrains actual texture sizes to 1x1 correct? and then you can adjust these using the Settings > Main tile size.īut In my actual scene (not the basic test one) changing the tile size here does nothing. In the fresh scene I can change the Tile size in RTP in the Settings > Main panel like you said and the texture on the terrain changes accordingly. I made an basic scene with just RTP and TC and I see what you mean about the tiling. I'm going to try and sit own and figure it out once and for all I've been trying to use RTP for a few years because it looks so wonderful, and each time i get the same two issues - blurry textures and tiny tiling.

terragen classic erosion

Never tried it, but some people did recommend it.Ĭlick to expand.EDIT: Im going to go through my project assets - the info below is pretty complicated and i will check first if there is an asset conflicting with RTP one of these tools that look really like from the 90's, but seem to hide quite some functionality under the hood. Tried terragen, came back to WM and never looked back. In WM, at least it is kinda intuitive once you understand what all the knobs do. Terragen is, if you believe the internet, even better if comes to realistic erosion (WM can look a little bit artificial if you are not careful with tweaking the results), but really, if the WM Interface is somewhat weird, the Terragen UI is on a whole different level of weirdness. Just for the sake of completness: There are other tools like WM. still, combine it with WM, and you will reach "the next level" of realism. Maybe, with some tweaking you would get better results from it. after watching the introductory vids, I am pretty impressed what it does (quite speedy terrain generation actually), but it seems to be more meant for controlled randomized terrain generation than calculating realistic erosion. but back in the days it was quite awesome for something that was free.Īs to Terrain Composer.

#Terragen classic erosion download

It was rather slow at the time as the Unity editor was not yet multithreaded, and I have not the slightest if you can still download it from somewhere or if it is working with Unity 4 and 5.

#Terragen classic erosion code

Well, actually the Terrain Toolkit for Unity, which was the Result of a Google Summer of Code in 2010 or 2011, actually did also a quite usable job on eroding your heightmap. Personally I always went wild with mixing additional details into different areas of the terrain, which makes the setup much more complicated.

terragen classic erosion

then a very simple setup would be enough.







Terragen classic erosion